"Uninspired Interview: highly relatable millennial aimlessness" written by Elizabeth Yoo was first published on RuneWorks.com
Becky Yamamoto’s hilarious web series Uninspired offers succinct episodes of highly relatable millennial aimlessness. Women-driven television shows such as HBO’s Insecure and Comedy Central’s Broad City (both of which started off as web series) make us laugh, cringe and nod our heads in agreement. We’ve all had embarrassing experiences and stumbling blocks while on the road to adulthood.
Living in Brooklyn with her stoner boyfriend, Sarah, played by Yamamoto, encounters people, whether they be romantic prospects, friends, or co-workers, with seemingly zero knowledge of social mores, much to her chagrin (and our laughter).
The pilot, which debuted in 2013, played at the New York Television Festival that year. In a partnership with IFC, an episode is highlighted in the Comedy Crib on IFC’s website, as part of an assortment of short-form comedies from NYTF’s Official Selections of years past.
I interviewed creator, writer, producer, and actress Yamamoto over the phone shortly before the season 2 launch party earlier held at Videology last month. Each episode of the 6-episode season, directed by Adam Wirtz, will be released every Friday until the end of this month. Yamamoto provided insights into the formation of the protagonist and explained her process.
One of the things I love about this show is how relatable it is. You keep rooting for this character but you know something is always gonna go badly.
Every time she experiences a setback, something new comes into her life: a potential new guy, a new friend, a new job… and then everything kind of becomes more disappointment. Is this something you’ve seen a lot in your own life or people you’ve known?
Yeah, totally. I think a lot of it is almost, like, directly drawn from everyday kind of experiences like frustrations, where people that you are forced to interact with because, you know, New York, and life, and everyone’s so close to you… For instance that job [In season one, a hysterical episode involves Sarah signing cards as part of her new temp job]. I’ve had so many weird, questionable jobs… like that job where I have to sign Christmas cards is a job I’ve actually had before. When I first moved here, it was my temp agency that signed me up… I had to sign, I forget how many… I think it was, like, a ridiculous amount. I had to change color pens based on the different people. It was kind of amazing. A lot is drawn directly from things that happened to me or my friends. It’s kind of like that.
How did the idea for the show come about?
Specifically, I think I just wanted to do something that was kind of the expression of what’s been going on with me. The first season I made a couple of years back, stuff with relationships. I do stand-up too so a lot of my stuff is personal and autobiographical. I figured I would do something that was more of a narrative. I used to do solo shows before but I feel like this might be a format that was more relatable, easier.
You write all the episodes yourself?
I do, yes.
What is the creative process like?
At the time I was kind of in a writing group so we’d meet up every couple weeks and bring episodes, things that we’re working on, and I think I’d get an idea from something that just happened to me, see if I could put it into something…. It’s a mixed process.
What were some of the challenges in creating this web series?
I think when you’re making something yourself you have to motivate yourself to actually get it done. That’s always a challenge because there wasn’t a production company that was pushing me to make it. I decided I wanted to do it. So I think that was a challenge. Also, I was lucky enough to have a director I love working with who was game for whatever I wanted to do. So that challenge was tackled. Locations are a challenge on a low budget… It was a lot of neighbors, asking a lot of friends for favors… So those are some challenges. I started asking people for things all the time. So those are just some of the logistical challenges, I think.
What do you think makes cringe comedy so effective?
I think I’m really drawn to it naturally. I remember the first time I saw the British Office, I was like, “Oh my God, this makes my heart ache to watch.” It was so uncomfortable. I just love it. A lot of British comedies like to go there. Also, I just saw Fleabag recently and it was really very intense. I just love when people are willing to go there. Just make everyone uncomfortable. I guess this is my chance to be the same. It kind of hits you pretty hard. I guess that’s what people respond to, really.
Can you tell me some of your favorite TV shows or movies in that vein? Some of your influences?
I love the Office, I love Seinfeld, and I love Larry David. And I watch dramas… I’ve being watching Transparent and that’s not really super funny… I’m not laughing at it but I really love that show.
What should we expect in season 2?
I’m trying to think of all the episodes at the same time… Visiting some old characters and seeing a little bit more of their background. There’s a dream episode which I’m really excited about… In the first season, there was a lot of stupid stuff that happened… A lot of similar, kind of awkward situations and a couple of weird turns which I think will be really great.
“Riveting NYC Story PEEPLAND Slices: Final Issue Out 3/22!” by R.J. Huneke is the second part in a series that will unveil a New York Comic Con interview with creators as well as offer up a retrospective of the issues of Peepland, with Spoilers, leading up to the fifth and final book that launches March 22, 2017.
From the very first line, ‘HI, HONEY. FIRST TIME?’, delivered by the image of a gorgeously athletic nude woman named Roxy in a black thong hiked way up over her hip line (more on this later) who is facing a suited man behind plate glass, Peepland has you. The reader is intrigued in a way that a comic book does not usually hook you.
The woman is already striking: she has a hint of muscle to her biceps, she has a keen sense of acting as she gives her naughty glance and line, ‘I’M LIVE.’, and she is totally in control despite the strangely beat up and bright neon box of a room she is in.
This is just the opening for Peepland.
And we will now delve into the books and the interview of its makers further.
Peepland takes the Hard Case Crime publication’s noir, crime, and boiled mystery novels and bakes that grit into a new graphic novel form from Titan Comics. Rune Works and POWkabam was fortunate to receive an exclusive interview at New York Comic Con 2016 with none other than two of the talented people behind this new visual chapter in Hard Case Crime: writer and founder and editor of Hard Case Crime himself, Charles Ardai, and the co-author of Peepland, and homegrown New York novelist, Christa Faust.
The second page of Peepland is another unconventional and enrapturing scene contained as one splash page with no dialogue.
It is Times Square on Christmas Eve in 1986 and the graffiti and peepbooths outnumber the holiday decorations by far.
There is one sound: a ‘HUFF HUFF HUFF’.
Someone is running.
As we previously discussed this person is none other than a porno filmmaker named Dirty Dick who rushes into the peepbooth, Peepland, and begs Roxy to take his VHS tape before he runs off to the subway without explanation.
Despite no allegiance to Dick, Roxy does not bend when the police question her about the incident after he is found dead.
She returns home to her very sick uncle whom she is caring for.
The character is tremendously deep and has gone from playing coy and taking the money from nude-thirsty New Yorkers /or tourists and shown a wit, a loyalty and a purpose in life, despite her young years.
Christa Faust and Gary Philips co-wrote Peepland; the artwork is by Andrea Camerini, the colors by Marco Lesko, and the letters by Comicraft’s Jimmy Betancourt.
Each centimeter of the page pours history and makes the reader long for more.
Noir was meant for the mid-1980’s New York City era and Faust delivers it to the T.
R.H.: “What was your inspiration for PEEPLAND?”
C.F.: “It was mostly just because . . . you know being a fellow New Yorker it’s so different now.”
R.H.: “The way that is was, the city.”
C.F.: “That’s never coming back . . . and I wanted to tell that story [of NYC] in a visual medium, because you can tell people what it was like, but if you can show them, it’s more visceral, it’s grittier, it’s more true.”
R.H.: “What I loved is that the historicism is there. I love the 80’s perms [for example].”
And at this point Charles breaks in.
C.A.: “This person,” he says with a smile and playfully accusing point to Christa, ‘was the police person, policing in acronyms.”
C.F.: “I was the G-string Nazi – I was like ‘hike that aaaall the way up to be here,” she says pointing to high over her hip.
C.A.: “What were the buildings, what were the posters, what were [the] hairstyles, ads, shoes . . . what were the characters?”
We will speak more on the Hard Case Crime team’s recollections of infamous New York characters in the next installment.
Issue #2 captures the underbelly of the city from the onset, but its not really the underbelly – most people do not understand that all of the horrible crime acts took place in the most prominent places of the greatest city on earth.
We open onto a limousine of dirtbags snorting cocaine of a hooker’s breast and another threatening to choke her comrade, despite her pleas for straight sex; a protesting woman is thrown from the moving car . . . on Broadway.
The dialogue is as rough as the times and the vernacular works well as the boss who is responsible for Dick’s death ushers the murderers from his steam room as a large breasted woman approaches:
‘MAN I COULD USE A MASSAGE LIKE THAT,’ says the one thug.
‘I GOT YOUR MASSAGE RIGHT HERE, YA FUCKING MONGOLOID,’ answers his Italian partner with a fist-raising gesture.
The story unfolds with more and more great characters and more and more wrinkles in the dirty mystery.
Roxy’s best friend at Peepland, who helped her smuggle out the VHS tape, Aiesha is alerted that her African American teenage son has been wrongly accused of a rape and murder of a white woman and was put at a scene by a police officer.
She is not there to support her friend.
The VHS has come unwound in a cheap VCR and Roxy agrees to do nude commercials for a sleazy neighbor tape bootlegger who sees the murder and attempts to sell it.
And the mob-like boss man puts his two assassins onto the bootlegger, but not before they find out from Peepland’s token operator that Roxy takes care of a Leo, her uncle, who has AIDs, and she might be mixed up with the tape too.
And then we get the pained caption . . . ‘TO BE CONTINUED . . .’
This is just the second part of our Rune Works and POWkabam Comics series of articles conveying the interview of the creators of Peepland. In the next part, we will continue the interview, explore more of Peepland as we approach the fourth issue that just went on sale yesterday.
Surely a trade-paperback collection is in order for this great graphic novel comic book series and this series will whet your appetite as you await it.
For now get down to your local comic shop [I am going to mine today: Best Comics] and buy up Peepland Issue #4 before it sells out forever!
“Peepland Brings Hard Case Crime’s Grit, Noir To Titan Comics” by R.J. Huneke is the first part in a series that will unveil a New York Comic Con interview with the creators as well as offer up a retrospective of each issue of Peepland leading up to the fifth and final book coming out on February 22, 2017.
Peepland brings Hard Case Crime’s grit and noir to Titan Comics in a new ongoing series of thrilling graphic novel titles that began with the premiere releases of Triggerman and Peepland in the fall and winter of 2016/2017. We were fortunate to receive an exclusive interview at New York Comic Con 2016 with none other than two of the talented people behind this new visual chapter in Hard Case Crime: writer and founder and editor of Hard Case Crime himself, Charles Ardai, and the co-author of Peepland, and homegrown New York novelist, Christa Faust.
The backdrop for the interview was beneath the shadow of a Javits Center pole that stood as a beleaguered island amidst the swarms of hungry readers and fans waiting outside the Titan Comics booth to meet the Hard Case Crime team for a signing of their revolutionary break into the comic book medium.
"That one image had to drag you kicking and screaming through 200 pages." ~Charles Ardai on the cover art for Hard Case Crime's novels.
With authors ranging from Lawrence Block to Stephen King, Hard Case Crime’s paperback books have brought literary quality to a force that is good old-fashioned mystery and gritty noir, the way Raymond Chandler always hoped the world would receive such stories.
The release of the graphic novel comic book series, partnering with Titan comics, is just another step in the evolution of Hard Case Crime, and it is one its co-founder Charles Ardai pictured early on.
C.A.: “We started in 2004 as a reference to the old paperbacks of the 40’s, 50’s, 60’s. And those were driven by illustration, but only one illustration per book.
“You had the cover art, painted beautifully, and then you had 200 pages of text, and that one image had to drag you kicking and screaming through 200 pages.”
Hard Case Crime brought back the dime paperback era noir and hardboiled crime novels with intriguing and innovative new tales.
All of Hard Case Crime’s novels feature stunning cover art that is often featuring heroines dripping of sexuality or fearsome scenes, snapshots into murder scenes, mysterious carnivals, or the darker soul emanating from a key character’s off-putting expression.
But as Charles points out there is only one, albeit incredibly enticing and often enthralling image, for an entire novel.
C.A.: “From the beginning I had the notion it would be fun to do something with more visuals where the ratio between art to text was different. And I was a comic reader from childhood.”
This vision was put in motion in 2010 when Hard Case Crime hooked up with Titan Comics and began to formulate a plan for half a dozen noir-esque titles, the first of which are Triggerman, whose final issue came out on February 8, and Peepland, whose fifth and final book comes out in just two weeks.
Both of the premiere Hard Case Crime comic book titles are masterfully illustrated and written.
Triggerman, written by Matz and The Warriors director Walter Hill and illustrated by Jef is a gun-toting smash of a tale; the heat of the gun barrels can nearly be felt through the art on the page.
But what took this writer thoroughly by the tufts of his beard, and ‘kicking and screaming’ – as Charles puts it – from panel to panel and page to page was the utterly unique tale of murder and mystery coming from a peepbooth in 1986 Times Square, when New York City was at its height of derelictness meets art meets punk rock; this is the story held within the pages of Peepland.
When porno filmmaker Dirty Dick rushes into Peepland, he begs a young woman he knows working a peepbooth, Roxy, to take his VHS tape before he takes off for the subway without explanation.
What is on the tape?
We will get back to that in a minute.
The mohawks, lightning rod spikes and 80’s perms adorn the heads of the vintage New Yorkers in Peepland, as this piece reflects a unique era in history that you can see so well you can almost smell the hairspray in the crowds and the black clove cigarettes being smoked beneath the bright neon signs of “XXX” and soda ads at Times Square.
Christa Faust and Gary Philips write Peepland; the artwork is by Andrea Camerini, the colors by Marco Lesko, and the letters by Comicraft’s Jimmy Betancourt.
Each centimeter of the page pours history and makes the reader long for more.
The great characters, especially the formidable female protagonist Roxy and her enticing storyline break new ground in this 1980’s noir work of art.
Christa brings an intelligent, courageous and attractive New Yorker Roxy to life with past experience from her hometown.
C.F.: “Well [for] Peepland, I grew up in the city. My mother’s . . . off of 9th Avenue . . . she’s been there for forty-I-don’t-know-I-foget-how-many years, and I used to work the peepbooths back in the day.”
After thinking on this an apt question followed.
R.H.: “How do you get the female perspective from a peepbooth?”
C.F.: “Well I have a vagina and I once worked in the peepbooths. So double-chromosome easy-peasy; write what you know.”
She says this, and it is great advice for any writer, with an infectious smile that is almost a wink of knowing.
Again the question of Issue #1:
What is on the tape?
$SPOILER ALERT$ Roxy gives in to her curiosity and the VCR shows a public porno session that turns voyeur, Dirty Dick-style, as the camera floats over and captures two lovers, unbeknownst to them, as they embrace up against a wall . . . until the important-looking suited man murders the young woman with his bare hands.
What happens to Dirty Dick, you ask? Well, his run from Peepland does not throw off two pursuers desperate for the tape, and his journey ends abruptly as one of them pushes him in front of the “A” train.
$END OF SPOILER ALERT$
This is just the first part of our Rune Works and POWkabam Comics series of articles conveying the interview of the creators of Peepland. In the Part 2, we will continue the interview, explore Peepland Issue #1 a little further and then delve fully into the second scintillating issue.
Peepland Issue #1 is on sale February 22, 2017.
The first State of the Game of 2017 brought pleasant news in regards to Year One’s last DLC: “Last Stand” has a primary focus for PvP players, although there will be news of PvE elements to be released soon, as was stated by Massive Community Developer, Hamish Bode with Red Storm Studios Developers, and Terry Spier and Keith Evans who worked on developing The Last Stand.
“It is step one for organized PvP” within The Division,” says Spier.
The new game mode opens new areas of the Dark Zone, with seamless movement through DZ 6 to “DZ North”, which expands the current Dark Zone to 7, 8 and 9.
DZ North will comprise “…more interiors, bigger spaces, rooftops and building interiors,” says Spiers, doubling the size of Dark Zone 7-9 in an Arena style type of gameplay, while promoting player/s to play intelligently, strategically and tactically as a cohesive unit.
They are also promoting no penalties for dying, and the respawning times will be faster and will take place at Area B where heavy combat takes place. Spier also commented on Gearsets and said that there will be NO new gear scores because “we want people to jump into this right away.”
The Last Stand is structured in 8v8 squad mode in which you will have to queue-in (i.e., your 4 person squad will be paired with another squad of 4 to comprise your team and is objective based, capturing Area A, B and C.
This is much like “Conquer” mode in games like Battlefield 1 and Star Wars: Battlefront. Once the objectives are obtained, the session with be over; however your gameplay-style among other things will factor into the end-session leaderboards for Dark Zone. Everything you do counts and will receive bonus rewards for winning.
What is most interesting is that players will be taking on the role of either Shay Agent and/or Rogue Agent—thereby being a good guy is subjective if you followed the game’s storyline.
Also, the players who like or primarily engage in PvE, Update 1.6 will have a New Incursion (I’m hoping its at the USS Interpreid which at one point players where able to leave the playable map before bug fixes in 1.2). More news is to be released on PvE aspects of 1.6 in the upcoming weeks.
Other news Hamish addressed in this week’s State of the Game:
I can’t wait to see what this does for the PvP community and those hardcover PvPers. I am also eager to see how the environmental design north of the DZ will turn out, as well as engaging in penalty-free PvP in the DZ.
We can only hope that the Red Storm team has guided PvP within The Division toward the right step.
"Reinventing PvP in The Division’s Last DLC: The Last Stand" was first seen on Rune Works: Gaming.
by Maria Sumoza
Lead Writer, On Gaming
NY Comic Con is HERE and Rune Works Returns to the New York Comic Con at our Rune Works Booth #1061 where there will be signings of books, comic books, and original artwork from R.J. Huneke and Elizabeth Yoo!
October of 2016 sees the Rune Works Productions Ltd. team flourishing and once again occupying the New York Comic Con Booth #1061 in the Small Press Section of the main floor on October 6-9, 2016.
And there will be SWAG! There will be customized bookmarks, comic book grab bags of 10 books (free with any purchase), and candy available for free to all of our fans (and certainly some more fun surprises).
R.J. will appear beneath an enormous sign bearing the temple and pen logo of Rune Works. Look for it over the aisles at the Jacob Davits Center in New York City, baby!
The Cyberwar Book Trailer will be on a screen to view at the booth!
Hours for R.J.'s signings of his science fiction thriller CYBERWAR, and the Ivan O'Neill graphic novel BACKWOOD STATE, of which R.J. was editor and a part of the art/writing work for the continually selling out premiere issues featuring notorious English major Gwen are as follows:
And new things - fantastic new works and pieces - are coming and to be oh so slowly teased and brought forth just for you, Eager Readers, at the New York Comic Con 2016 this year.
Other comrades of author R.J. Huneke, such as Rune Works writers, promoters, media specialists will all be on hand, and specifically members of the Rune Works Gaming division, and its head Maria Sumoza, as well as media guru and fine artist Liz Yoo who will also be there touting new and exciting works of art.
Maria is kicking off her own Twitch Stream and continues to be a female force examining gaming from her innovative perspective. Check her out on the Rune Works Gaming Section and on her Twitter feed.
Liz is bringing the great works of, The Master of Suspense, Alfred Hitchcock to the canvas in ways like no one has ever seen with a piece on The Birds, which she will have limited edition lithographs of to sign! Her galleries have had enormous success in New York City and Long Island and you can check out her site and Twitter feed here.
Elizabeth Yoo's Signing schedule:
R.J. is proud to be a part of Rune Works as both a member of the media, covering all of pop culture art at its finest, and a publishing and promotion firm for artists at Rune Works.
The Rune Works® Productions Ltd. Mission: to give a voice to unique artists and bring their vision to the world at large.
Rune Works® began in 2007 as an outlet for innovative artists looking to thrive with their works. We now offer art, content, and business consulting for media, marketing, web design, and representation.
Want to hear an artist's perspective on comic books, video games, art, or film? Check out our News & Reviews Section.
After three spectacular seasons, STARZ's brings its thrilling, gritty and poignantly complex period drama, Black Sails to an end after only four seasons. Last night STARZ released its first teaser trailer which was only marked with ominous words; calmly utter by Captain Flint, "the time call's for dark men, to do dark things...Do not be afraid to lead them to it."
The teaser hints the series will pick-off right where it left off―for the fight for Nassau and freedom from the Crown. Or is it? Last season's entry of the newly appointed Governor of Nassau, Woodes Rodgers marked a significant shift towards ending the lawlessness that has governed for years. His arrival struck a line of demarcation of which the series couldn’t possibly return. And so, the fight for Nassau rages on.
The only question is how these wide range of characters, especially the complex-revenge hungry Captain Flint (portrayed by the excellent Toby Stephens) will meet either redemption or their demise. Flint's thirsty quest for revenge by manipulating and Machiavellian tactics have served him well thus far. Yet will Flint's relentless quest provide a satisfactory resolution that will be believable and true to his character? Can he truly find a modicum of peace after all the sacrifice and bloodshed? Will Eleanor realize that Vane spoke the truth and have "a come to Jesus" moment? (If I had to guess, hubris will be her downfall―if nothing else.) Will Silver be able to maintain perspective in preserving the crews’ well-being instead of backing Flint's dictates? Even if it means going toe-to-toe with Flint himself?
The series is set against the backdrop of the Golden Age of Piracy and follows the life and interactions of the most feared pirate of the time—Captain Flint. The show serves as a prequel to Robert Louis Stevenson’s Treasure Island and set twenty years prior to the events of the novel.
Only way to find out is by tuning in to Starz when it airs it final season in January 2017.
"STARZ’S Black Sails: Goes Out with a Bang!" was written by Maria Sumoza.
Lead Writer, Rune Works 'On Gaming'
On Wednesday, September 7th, BioWare unveiled to Mass Effect fans a taste of what we have anxiously been waiting for―a glimpse of what Mass Effect: Andromeda's gameplay will look like with a little help of Frostbite and Playstation Neo.
A power house combination? There's no doubt...Kind of hard to say from a die-hard Xbox fangirl...
Although the Mass Effect: Andromeda is schedule to release in early 2017 on all current platforms; Aaryn Flynn, General Manager at BioWare clearly states that this small morsel is meant to be experienced on a 4k.
The purpose? for fans and gamers alike to comprehend and grasp the scope of what BioWare is trying to achieve in visually and aesthetically with the best and latest technology has to offer in Next Gen gaming.
The BioWare Developers chose to utilized the Playstation Neo to demonstrate Andromeda's potential.
Yet, I can't help but wonder what Andromeda may look under Xbox's 'Project Scorpio'?
Time will tell.
Even for those of us who own HDTVs, the alpha footage released is still very titillating and visually stimulating. From the small glimpses seen of Andromeda, one can very well be underway to be classified in its own genre as an art form.
The clip released shows Rider walking and exploring an alien vault. Scanning for potential resources, such as plant life while showcasing the playable characters' dexterity and life like movement. The gameplay footage is vivid, the colors are displayed resplendently and with such great attention to detail that the surrounding environs―shadows, contrast and lighting render them visually stunning.
A formal trailer will be released on N7 Day (November 7th). I can't hardly wait to see what this new chapter in the Mass Effect will bring.
"Mass Effect: Andromeda on 4K? AND in Playstation NEO?...Say WHAT?!?!" was written by Maria Sumoza.
Lead Writer, Rune Works: On Gaming
It is no secret that Massive’s Tom Clancy’s The Division has been riddled with bugs and hackers since its first major update 1.1 and so on.
And slowly the quality of gameplay has suffered; steadily declining with many of its core original player base and streamers, a fraction of what it once was.
As a dedicated player of The Division since its release‒who has gone through a shear range of emotions from raged quitting, harassment for being a female gamer and getting hit on by strangers FOR being a female gamer that has become adequately good‒I still returned to it, because of its potential.
Never in my gaming experience had I need to grind for loot so hard, matchmake due to mission difficulty and building effective sets to optimize gameplay either for PvP or PvE. Even with its flaws, these are the qualities that endeared me to this game...
The August 25th ‘State of the Game,’ brings major news in the heels of past weeks' 'State' show in which the Community Development Team fronted by dynamic duo: Hamish Bode and Yannick Banchereau took the "bull by the horns" and engaged the community in full-on honest discussion by addressing the core issues of the game in detail‒and their solution.
Bode and Banchereau did not shying away and provided their own in game experience; saying "the end-game experience is not enjoyable." Their brutal honesty and continual transparency is what other development studios SHOULD use as a landmark example of utilizing an established base‒the community they created‒and effectively use their feedback to improve the quality of the MMO experience. Unlike other development studios like DICE, Valve and Bungie; Massive has taken an experimental approach by involving gamer input into the evolution and future of the Division, by inviting payers to Malmö, Sweden to engage in a constructive discussion of the game.
A major step forward for any developer studio, of which I, for one am really excited about.
A few listed problems The Division is currently encountering are those associated with the end-game experience which imclude, but are not limited to:
However, what is ground breaking is that a development studio is willing to work and take suggested feedback from their community to deliver the game they intended in the first place.
Which is what they are doing with their next update, Patch 1.4 to be released in October; thus pushing the release of more content with their next DLC: Survival to sometime late 2016 and Last Stand projected for 2017.
Core issues within the game will be addressed/fixed with Patch 1.4. Highlights include buy back options from vendors, weapon skins taking much needed inventory space, craft all button, running in the Base of Operations are a few of the details that 1.4 will contain.
Massive is a shining beacon where we hope other Devs Studios take stock of their communities and not take them for granted.
Now there are More News and Updates to come on Massive's efforts to revive The Division and we will have them for you here, so stay tuned, gamers.
"Massive Entertainment: Pioneers in a New Frontier with The Division" was written by Maria Sumoza
Lead Writer (and avid gaming nerd)
Get Ready: FX’s THE STRAIN Returns this Sunday: The highly anticipated Season 3 premiere of Guillermo Del Toro’s adaption returns Sunday, Aug. 28th at 10 pm EST. The Season picks up right where last Season 2 left off...New York on the brink of utter and complete destruction.
The City has effectively been taken over by the ancient vampire leader known as The Master and his minions‒the strigoi. Leaving Manhattan and its surrounding chaos and destruction in a mere twenty-three days. Further spreading their malevolent influence and contagion across the country and worse yet...the world.
Our own motley crew ended Season 2 in a state of disarray, that included one fatal casualty that left viewers with a bleak outlook on what is to come.
The only light in the proverbial tunnel?
Mr. Setrakian's acquisition of the Lumen; an undertaking that was fraught with challenges and an all-out battle with the help of Fet and Quinlan thug army during last Season's finale. The Lumen's value is monumental...it holds the secrets to eviscerating the vampire race from existence.
The series will continue to explore the ramifications of a state spiraling downwards, its inability to fight a contagion on such a large scale that propagates an undead army "that doubles its size" daily. The strigoi problem is only made worse by the fact that the Federal Government has turned its back on New York. The few remaining non-infected human's left hope lies in the unlike cast of characters; who are all on a mission of their own.
What we are all excited to see is more of Quinlan―his past and the events that have shaped him to be a sentient warrior vampire with ethics, sense of morality and most importantly emotions. And what is the driving force behind his relentless and made his life's mission to destroy the master (he has alluded that The Master once took something he loved), even if it means killing the ancient ones. Can Ephraim get Zach back? Will Fet and Justine Feraldo's efforts in subduing the legion of strigoi have ANY impact in the grand scheme of things? Most importantly, how or will Eldritch Palmer have new a outlook on vampirism after his lover was murdered by Eichorst?
Will Eichorst get any more creepier? I hope so.
I anxiously look forward to seeing how these situations may develop throughout the season.
By Maria Sumoza
Lead Staff Writer (and avid Gaming Nerd)
RUNE WORKS ON GAMING: BATMAN: A Tell Tale Series Ep 1: Realm of Shadows is Telltale Games latest entry in episodic gaming—continues to succeed in what the developers do best: story telling through immersive interactive gaming.
While Telltales’ BATMAN follows the same core mechanics that have made Telltales games wildly successful—critical decision making and a mild gaming style.
Episode One: Realm of Shadows bundles well known iconic heroes, anti-heroes and villains integral from Batman DC Comic Universe. However, it is the minor cameos of a surpassingly variety cast of characters that enriches the story with key conversation points; and ensures that the player will be sure to encounter them in future episodes.
BATMAN is scheduled to have a total of five episodes to be released monthly, with its next installment to be released in September 13th.
The first episode, finds the player donning the role of Bruce Wayne, while he continues his one-man vigilante crusade against Gotham’s criminals. Most of Realm of Shadows’ plot revolves around Carmine Falcone’s criminal dealings with a new mysteriously volatile and deadly substance that will hit the streets of Gotham and Bruce’s endorsement of Harvey Dent as mayoral candidate.
Classic lines delivered by Alfred Pennyworth, “a myth can be killed,” echo those mentioned in by Christian Bale’s Bruce Wayne regarding the importance of Batman being a symbol; to insight fear, hope and most importantly morph into an icon of what Gotham needs him to be.
These instances in dialogue serve as a type of homage to earlier iterations of Batman films and comics.
Yet what is most enjoyable from Realm of Shadows is its visually gratifying in color and illustration that reminds any dedicated comic book fan of Jim Lee, Greg Capullo and Neal Adams, comic art style. Players will be thoroughly relish stepping into the role of Batman.
Telltales showcases one of Batman best known traits: the analytical detective; through the use of puzzles and exploration of crime scenes. Also going as going as far as planning your plan of attack against opponents while infiltrating crime dens.
As CEO Kevin Bruner, the game's narrative does indeed offer a "fresh interpretation of the universe set in current times, not tied to any existing iteration of Batman in games, film, or comics"—and so far it delivers.
Add masterful story telling and it’s truly a winning first entry to the Telltale games take on BATMAN.
BATMAN: A Telltales Series is now available on all next gen consoles and PC; as well as Xbox 360 and PS3.
By Maria Sumoza @mcsumoza
Lead Staff Writer (and Avid Gaming Nerd)
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