Here you will find NEWS & REVIEWS of art, entertainment and educational works provided by artists. Rune Works is a source of entertainment, production, P/R, and publishing services. Inquire more about RUNE WORKS here.
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NY Comic Con is HERE and Rune Works Returns to the New York Comic Con at our Rune Works Booth #1061 where there will be signings of books, comic books, and original artwork from R.J. Huneke and Elizabeth Yoo!
October of 2016 sees the Rune Works Productions Ltd. team flourishing and once again occupying the New York Comic Con Booth #1061 in the Small Press Section of the main floor on October 6-9, 2016.
And there will be SWAG! There will be customized bookmarks, comic book grab bags of 10 books (free with any purchase), and candy available for free to all of our fans (and certainly some more fun surprises).
R.J. will appear beneath an enormous sign bearing the temple and pen logo of Rune Works. Look for it over the aisles at the Jacob Davits Center in New York City, baby!
The Cyberwar Book Trailer will be on a screen to view at the booth!
Hours for R.J.'s signings of his science fiction thriller CYBERWAR, and the Ivan O'Neill graphic novel BACKWOOD STATE, of which R.J. was editor and a part of the art/writing work for the continually selling out premiere issues featuring notorious English major Gwen are as follows:
And new things - fantastic new works and pieces - are coming and to be oh so slowly teased and brought forth just for you, Eager Readers, at the New York Comic Con 2016 this year.
Other comrades of author R.J. Huneke, such as Rune Works writers, promoters, media specialists will all be on hand, and specifically members of the Rune Works Gaming division, and its head Maria Sumoza, as well as media guru and fine artist Liz Yoo who will also be there touting new and exciting works of art.
Maria is kicking off her own Twitch Stream and continues to be a female force examining gaming from her innovative perspective. Check her out on the Rune Works Gaming Section and on her Twitter feed.
Liz is bringing the great works of, The Master of Suspense, Alfred Hitchcock to the canvas in ways like no one has ever seen with a piece on The Birds, which she will have limited edition lithographs of to sign! Her galleries have had enormous success in New York City and Long Island and you can check out her site and Twitter feed here.
Elizabeth Yoo's Signing schedule:
R.J. is proud to be a part of Rune Works as both a member of the media, covering all of pop culture art at its finest, and a publishing and promotion firm for artists at Rune Works.
The Rune Works® Productions Ltd. Mission: to give a voice to unique artists and bring their vision to the world at large.
Rune Works® began in 2007 as an outlet for innovative artists looking to thrive with their works. We now offer art, content, and business consulting for media, marketing, web design, and representation.
Want to hear an artist's perspective on comic books, video games, art, or film? Check out our News & Reviews Section.
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It is no secret that Massive’s Tom Clancy’s The Division has been riddled with bugs and hackers since its first major update 1.1 and so on.
And slowly the quality of gameplay has suffered; steadily declining with many of its core original player base and streamers, a fraction of what it once was.
As a dedicated player of The Division since its release‒who has gone through a shear range of emotions from raged quitting, harassment for being a female gamer and getting hit on by strangers FOR being a female gamer that has become adequately good‒I still returned to it, because of its potential.
Never in my gaming experience had I need to grind for loot so hard, matchmake due to mission difficulty and building effective sets to optimize gameplay either for PvP or PvE. Even with its flaws, these are the qualities that endeared me to this game...
The August 25th ‘State of the Game,’ brings major news in the heels of past weeks' 'State' show in which the Community Development Team fronted by dynamic duo: Hamish Bode and Yannick Banchereau took the "bull by the horns" and engaged the community in full-on honest discussion by addressing the core issues of the game in detail‒and their solution.
Bode and Banchereau did not shying away and provided their own in game experience; saying "the end-game experience is not enjoyable." Their brutal honesty and continual transparency is what other development studios SHOULD use as a landmark example of utilizing an established base‒the community they created‒and effectively use their feedback to improve the quality of the MMO experience. Unlike other development studios like DICE, Valve and Bungie; Massive has taken an experimental approach by involving gamer input into the evolution and future of the Division, by inviting payers to Malmö, Sweden to engage in a constructive discussion of the game.
A major step forward for any developer studio, of which I, for one am really excited about.
A few listed problems The Division is currently encountering are those associated with the end-game experience which imclude, but are not limited to:
However, what is ground breaking is that a development studio is willing to work and take suggested feedback from their community to deliver the game they intended in the first place.
Which is what they are doing with their next update, Patch 1.4 to be released in October; thus pushing the release of more content with their next DLC: Survival to sometime late 2016 and Last Stand projected for 2017.
Core issues within the game will be addressed/fixed with Patch 1.4. Highlights include buy back options from vendors, weapon skins taking much needed inventory space, craft all button, running in the Base of Operations are a few of the details that 1.4 will contain.
Massive is a shining beacon where we hope other Devs Studios take stock of their communities and not take them for granted.
Now there are More News and Updates to come on Massive's efforts to revive The Division and we will have them for you here, so stay tuned, gamers.
"Massive Entertainment: Pioneers in a New Frontier with The Division" was written by Maria Sumoza
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RUNE WORKS ON GAMING: BATMAN: A Tell Tale Series Ep 1: Realm of Shadows is Telltale Games latest entry in episodic gaming—continues to succeed in what the developers do best: story telling through immersive interactive gaming.
While Telltales’ BATMAN follows the same core mechanics that have made Telltales games wildly successful—critical decision making and a mild gaming style.
Episode One: Realm of Shadows bundles well known iconic heroes, anti-heroes and villains integral from Batman DC Comic Universe. However, it is the minor cameos of a surpassingly variety cast of characters that enriches the story with key conversation points; and ensures that the player will be sure to encounter them in future episodes.
BATMAN is scheduled to have a total of five episodes to be released monthly, with its next installment to be released in September 13th.
The first episode, finds the player donning the role of Bruce Wayne, while he continues his one-man vigilante crusade against Gotham’s criminals. Most of Realm of Shadows’ plot revolves around Carmine Falcone’s criminal dealings with a new mysteriously volatile and deadly substance that will hit the streets of Gotham and Bruce’s endorsement of Harvey Dent as mayoral candidate.
Classic lines delivered by Alfred Pennyworth, “a myth can be killed,” echo those mentioned in by Christian Bale’s Bruce Wayne regarding the importance of Batman being a symbol; to insight fear, hope and most importantly morph into an icon of what Gotham needs him to be.
These instances in dialogue serve as a type of homage to earlier iterations of Batman films and comics.
Yet what is most enjoyable from Realm of Shadows is its visually gratifying in color and illustration that reminds any dedicated comic book fan of Jim Lee, Greg Capullo and Neal Adams, comic art style. Players will be thoroughly relish stepping into the role of Batman.
Telltales showcases one of Batman best known traits: the analytical detective; through the use of puzzles and exploration of crime scenes. Also going as going as far as planning your plan of attack against opponents while infiltrating crime dens.
As CEO Kevin Bruner, the game's narrative does indeed offer a "fresh interpretation of the universe set in current times, not tied to any existing iteration of Batman in games, film, or comics"—and so far it delivers.
Add masterful story telling and it’s truly a winning first entry to the Telltale games take on BATMAN.
BATMAN: A Telltales Series is now available on all next gen consoles and PC; as well as Xbox 360 and PS3.
By Maria Sumoza @mcsumoza
Lead Staff Writer (and Avid Gaming Nerd)