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December 2019
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The first State of the Game of 2017 brought pleasant news in regards to Year One’s last DLC: “Last Stand” has a primary focus for PvP players, although there will be news of PvE elements to be released soon, as was stated by Massive Community Developer, Hamish Bode with Red Storm Studios Developers, and Terry Spier and Keith Evans who worked on developing The Last Stand.
“It is step one for organized PvP” within The Division,” says Spier. The new game mode opens new areas of the Dark Zone, with seamless movement through DZ 6 to “DZ North”, which expands the current Dark Zone to 7, 8 and 9. DZ North will comprise “…more interiors, bigger spaces, rooftops and building interiors,” says Spiers, doubling the size of Dark Zone 7-9 in an Arena style type of gameplay, while promoting player/s to play intelligently, strategically and tactically as a cohesive unit. They are also promoting no penalties for dying, and the respawning times will be faster and will take place at Area B where heavy combat takes place. Spier also commented on Gearsets and said that there will be NO new gear scores because “we want people to jump into this right away.” The Last Stand is structured in 8v8 squad mode in which you will have to queue-in (i.e., your 4 person squad will be paired with another squad of 4 to comprise your team and is objective based, capturing Area A, B and C. This is much like “Conquer” mode in games like Battlefield 1 and Star Wars: Battlefront. Once the objectives are obtained, the session with be over; however your gameplay-style among other things will factor into the end-session leaderboards for Dark Zone. Everything you do counts and will receive bonus rewards for winning. What is most interesting is that players will be taking on the role of either Shay Agent and/or Rogue Agent—thereby being a good guy is subjective if you followed the game’s storyline. Also, the players who like or primarily engage in PvE, Update 1.6 will have a New Incursion (I’m hoping its at the USS Interpreid which at one point players where able to leave the playable map before bug fixes in 1.2). More news is to be released on PvE aspects of 1.6 in the upcoming weeks. Other news Hamish addressed in this week’s State of the Game:
I can’t wait to see what this does for the PvP community and those hardcover PvPers. I am also eager to see how the environmental design north of the DZ will turn out, as well as engaging in penalty-free PvP in the DZ. We can only hope that the Red Storm team has guided PvP within The Division toward the right step. "Reinventing PvP in The Division’s Last DLC: The Last Stand" was first seen on Rune Works: Gaming. by Maria Sumoza
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It is no secret that Massive’s Tom Clancy’s The Division has been riddled with bugs and hackers since its first major update 1.1 and so on.
And slowly the quality of gameplay has suffered; steadily declining with many of its core original player base and streamers, a fraction of what it once was. As a dedicated player of The Division since its release‒who has gone through a shear range of emotions from raged quitting, harassment for being a female gamer and getting hit on by strangers FOR being a female gamer that has become adequately good‒I still returned to it, because of its potential. Never in my gaming experience had I need to grind for loot so hard, matchmake due to mission difficulty and building effective sets to optimize gameplay either for PvP or PvE. Even with its flaws, these are the qualities that endeared me to this game... The August 25th ‘State of the Game,’ brings major news in the heels of past weeks' 'State' show in which the Community Development Team fronted by dynamic duo: Hamish Bode and Yannick Banchereau took the "bull by the horns" and engaged the community in full-on honest discussion by addressing the core issues of the game in detail‒and their solution. Bode and Banchereau did not shying away and provided their own in game experience; saying "the end-game experience is not enjoyable." Their brutal honesty and continual transparency is what other development studios SHOULD use as a landmark example of utilizing an established base‒the community they created‒and effectively use their feedback to improve the quality of the MMO experience. Unlike other development studios like DICE, Valve and Bungie; Massive has taken an experimental approach by involving gamer input into the evolution and future of the Division, by inviting payers to Malmö, Sweden to engage in a constructive discussion of the game. A major step forward for any developer studio, of which I, for one am really excited about. A few listed problems The Division is currently encountering are those associated with the end-game experience which imclude, but are not limited to:
However, what is ground breaking is that a development studio is willing to work and take suggested feedback from their community to deliver the game they intended in the first place. Which is what they are doing with their next update, Patch 1.4 to be released in October; thus pushing the release of more content with their next DLC: Survival to sometime late 2016 and Last Stand projected for 2017. Core issues within the game will be addressed/fixed with Patch 1.4. Highlights include buy back options from vendors, weapon skins taking much needed inventory space, craft all button, running in the Base of Operations are a few of the details that 1.4 will contain. Massive is a shining beacon where we hope other Devs Studios take stock of their communities and not take them for granted. Now there are More News and Updates to come on Massive's efforts to revive The Division and we will have them for you here, so stay tuned, gamers. "Massive Entertainment: Pioneers in a New Frontier with The Division" was written by Maria Sumoza |